DK2 + Black Screen after Oculus App 1.15 Update

I am working on the Oculus DK2 and am receiving these 2 errors after I updated to Oculus App 1.15 yesterday:

  • InitD3D11RenderColorSurface: VRDevice said it created a texture, but the texture is NULL. VR platform drivers may be running with elevated privileges.
  • RenderTexture: Resolving a destination texture that is NULL.

It occurs every time I try to start running my game in the editor. I have tried reverting to backup versions of my game, repairing the Oculus App and reinstalling it, updating my Unity version from 5.6.0 to 5.6.1. I have also noticed that it occurs when I make a new, blank project in Unity.

Has anyone else had this same issue and found a solution?

What were you using before? I’m actually impressed anyone was still able to use a DK2 up until recently. I haven’t been able to use mine since Oculus runtime v0.8 (or v0.6, I forget which).