A new title i am working on…called DKart
I included a short video to show some of its features.
Built with Unity, Playmaker visual scripting and a heavily modified version of the wonderful Unitycar 2.0 Plugin. ![]()
DKart Offroad Sim Features: (always changing…:))
Stuff I have “finished”:
- 2 Kart Models to choose from (different engine, sound and physics models per kart)
- Massive Indoor and Outdoor multiplayer trail riding and racing environments.
- Realistic physics with a strong/fierce Force Feedback system. (its like fighting in a phone booth…:shock:)
- Triple screen support with 8 different camera views including “triple screen friendly” side monitor angle adjustment similar to iRacing.
- Adjust, Save and Share your setups and Paint schemes.
- Multiple Inputs supported… ie any Pedals and Wheels mixed.
- Damage models are physical and cosmetic (broken body panels, popped tires, bent tierods and broken suspension)
- Moveable drivers seats and moveable on screen “Vapor” data logger with lap timer (shift lights, temp warnings and rpm tach)
- Interactive dash switches.
- Moveable GUIS and HUDS to reposition them anywhere on triple screens. (nice when the steering wheel is in the way of on screen hud)
Things planned for early beta.:
- Oculus Rift Support (finally getting my dev kit ordered… WOOHOO!)
- AI opponents for offline racing
- Replay system (save and load)
- and much more stuff i am forgetting at the moment.
Side notes:
This will be my second title i have released with Unity now (first being www.rcsimulation.com) and I am kind of looking for “partners” if there are any SERIOUS people out there with simulation experience. If so drop me an email at devotid@gmail.com
Kevin