Pretty sure this Azure plugins stuff does NOT work with Unity because a bunch of critical methods are not implemented, such as one called “maximum server connections” or something. I’ve seen perhaps three or four random posts in the forums about integrating Azure, and they all seem to end with “Just access the REST API directly” rather than use the blobs stuff.
And of course, for ANY networking, UnityWebRequest, WWW, Postman, curl, WebAPI, etc: