Hi, I had a project working in Unity 3 beta (last tested in beta 7) under Windows 7. I've since changed machine from Win7 32-bit to 64-bit, and also upgraded to Unity 3 RC 2 at the same time. Now my project no longer runs and I'm not sure what's caused it.
The project uses Cairo and Pango -- so I copy Mono.Cairo.dll, pango-sharp.dll and glib-sharp.dll from various places in the Unity exe folder, into my Unity project's Plugins folder. When I call the Cairo.ImageSurface constructor, I get the error DllNotFoundException: libcairo-2.dll.
I've tried copying libcairo-2.dll into my Windows\System32 folder, into the same folder as the Unity exe, into my project's Plugins, Assets and Libraries folders -- all with no effect. How do I get it to work?