I’m having an issue where the unity purchasing plugin seems to be missing when I build and run in Xcode for MAC App Store.
DllNotFoundException: unity purchasing Error when initializing it.
I’m using Unity 2019.3.15, Mono Build…
Any advice on how to fix it?
I sent a bug report with a project. 1251746
IL2CPP - XCode shows (Undefined symbols for architecture x86_64:
“_getUnityPurchasingAppReceipt”, referenced from) when Building on XCode
Mono - DllNotFoundException: unity purchasing
wagenheimer:
I sent a bug report with a project. 1251746
IL2CPP - XCode shows (Undefined symbols for architecture x86_64:
“_getUnityPurchasingAppReceipt”, referenced from) when Building on XCode
Mono - DllNotFoundException: unity purchasing
We are fixing this problem, and there is no ETA yet.
In some cases, deleting the Libray folder is worked and maybe worth a try.
https://discussions.unity.com/t/713001/23
Just for future reference, it now seems to be working on Unity 2020.1.8f1 but I still need to make a change after generating the Xcode Project because it fails with Code Signing Error.
Add --deep flag to “Other Code Signing Flags” in the code signing section of the build settings.
This seems to solve the problem.
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