Hey folks,
I am having trouble with loading mac framework to unity. InApplications/Unity.app/Contents/MonoBleedingEdge/etc/mono/config
I have added
<dllmap dll="libpcsclite.so.1" os="osx" target="/System/Library/Frameworks/PCSC.framework/PCSC" />
<dllmap dll="libdl.so.2" os="osx" target="libSystem.B.Dylib" />
but when I run
[DllImport("libpcsclite.so.1")]
private static extern IntPtr SCardConnect(
[In] IntPtr hContext,
[In] byte[] szReader,
[In] IntPtr dwShareMode,
[In] IntPtr dwPreferredProtocols,
[Out] out IntPtr phCard,
[Out] out IntPtr pdwActiveProtocol);
I am getting DllNotFoundException: PCSC
Here is log from editor
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.dylib
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.so
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.bundle
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/PCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.dylib
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.so
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.bundle
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.dylib
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.so
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.bundle
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/PCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.dylib
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.so
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC.bundle
Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/libPCSC
DllNotFoundException: PCSC
at (wrapper managed-to-native) PCSC.Interop.Unix.PCSCliteAPI:SCardEstablishContext (intptr,intptr,intptr,intptr&)
at PCSC.Interop.Unix.PCSCliteAPI.EstablishContext (PCSC.SCardScope dwScope, System.IntPtr pvReserved1, System.IntPtr pvReserved2, System.IntPtr& phContext)
Seems like unity is unable to load the framework. It works in Xamarin, but can’t get it to work in Unity. I am using 2017.2b10 with mono 4.6 backend. Any pointers what I do wrong?