When enabling DLSS on rendertexture camera and “Dynamic Scaling” on the rendertexture itself, there is no performance increase in GPU profiler on this camera.
Unity’s GPU profiler can be rather incorrect in this situation as it has no access to low-level performance metrics that drivers provide. Have you tried to profile it with Nvidia Nsight? You’ll be able to see performance metrics, if DLSS is active and if the scene indeed runs in low-res prior to it.
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