Hi there! Out of curiosity and my inability to test it out right at this minute, I’m just wondering, is it possible to import particles from 3DS Max into Unity? I was imagining something like creating a giant blast of energy in 3DS Max using some particles and then using the effect in one of my little space ships.
I was also thinking that if particles were able to be imported and then used whenever you want in Unity, then it would make things really interesting:smile:
disappointed… I think most artists know how to use 3DsMax/Maya/Blender/Cinema4D, but not Unity.
Is there any portable file format can do that?
e.g. a “more advanced FBX” file can be used to import particle effect created by 3DsMax/Maya/Blender/Cinema4D?
If you can create particles in Max/Maya/Blender/whatever, then Unity will be very easy for you to learn. Velocity, force, color change over time, blend modes, etc. are all there in Unity.
You may be able to export a point cache file (.PC2) and use SpookyCat’s “MegaFiers” plugin to play them back. Not sure if he supports particles so you may need to check with him. I was writing a PC2 file converter but haven’t tested it with particles yet.