You either create instances of these classes yourself, or reference static functions with a class name. In Mathfx case, all funcitons are static, so you just write like:
something = Mathfx.Hermite( something );
In short, if a class does not inherit from MonoBehaviour, then it’s not a Unity component and can’t be added to game objects via GUI. But all the regular programming rules still apply - you can create instances of this class from code, reference static functions, etc.