Do Animation Layers Significantly Affect Performance

For my player, I have about a half dozen Layers in my Animator, with about half of them synced, and around 10 different parameters that get updated each frame. I don’t notice anything, but juts checking – will this adversely affect performance? Does adding new layers to my animator make it take up more performance?

Hopefully I’m being paranoid, I’m just wary that each layer (especially synced layers) will cause it to take up more performance exponentially. Thanks!

yes, it cost mush CPU. so I suggest you to turn of the animator if you finish using it .