Do bones need to be scaled to 1 in Unity?

I found out the hard way that objects being animated need to have their scale reset to 100 in Max/1 in Unity, otherwise Unity has to calculate the scale on every frame. My question is, do bones need to be reset to 100 in max as well, since they are technically not geometry?

My main problem is that Max will not allow me to draw a bone at the scale that I am working at. So I need to draw the bones larger, and then uniformly scale them down. These are not bones as part of a Biped. These are just standard bones, so there is no reset bone button outside of the biped function, at least not that I know of.

To be more specific, any object needing a collider needed to have a scale of 1 in Unity. Since bones do not need to be visible or have collisions, do they still need to be at 1 in unity?

No it shouldn’t affect anything

The bones should scale up with the rest of the model so if you scale your model to 1 the bones will follow.

did you try Hierarchy tab>reset transforms(or scale only)?

I know this is not really Unity related, but when you edit Bones in Max, always use Animation > Bone Tools (enable Bone Edit Mode and you can move bones around, affecting the length of the parent bone). Never use the Scale Tool.