If I have a few disabled Terrain objects on the hierarchy which are never used or set active, am I still eating up resources? I am exporting to android
They take up memory, but very little or zero CPU time.
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ok so I can keep them all on there while testing without skewing the results.
thanks
The object and referenced assets take up the same space in the build, are loaded from storage when the scene loads, and use the same amount of memory as if they were active. Otherwise they don’t use much CPU.
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