Is there a known Unity bug that sometimes causes GameObjects to randomly fail to render or transfer to the video card? For some reason, one of the objects (a mannequin and its base) in my current game was missing once during testing today, without explanation. It isn’t programmed to do that, and it’s just part of the scene rather than being loaded in separately; in fact there was no runtime loading since it was in a special test mode that doesn’t go through the normal process of asking the player to choose a “level” to play. I couldn’t reproduce the bug, since the object was always there in subsequent runs with identical conditions. The fact that the base was missing is especially strange, because that can’t move at all (the mannequins can tip over if the player is extremely close, but the base has no means of moving). I’m baffled, and it was frankly a little spooky since it’s a horror game. ![]()
Here’s the culprit:
