Do games built with Unity track players?

Hi, I emailed Unity support about this, but I thought I would ask here too because a public reply might be useful for others.

My question is; Do games built with Unity track players or send any data back to Unity Technologies?

To clarify further, I’m referring to vanilla Unity builds, not ones using Unity Analytics, Ads or any other additional tracking assets.

Iv found mixed feedback on the subject:
This page suggests there is some data collection: Privacy Policy Hub
However it does not make it clear if that data is always collected, or if that data is used to track players and if so its not clear if that data is passed on to advertisers etc.

There is also no information saying if different platforms send different data (if any); for example do iOS builds send data verses Windows builds?

I’m asking this because of the privacy questionnaire Apple supply when uploading iOS apps, however this is a super important question because as developers we need to be able to provide accurate privacy information to players regardless of our platform.

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Hi, do you got any feedback on this?

In older Unity versions (before 2019 IIRC, due to GDRP), we used to collect hardware stats. In newer ones it’s been removed. The backend has also been shut down so data from older versions goes nowhere.

Nowadays, data from games is only sent if they include analytics or any other services that depend on pinging Unity’s servers. If you upgraded your project from an older version (rather than created in this version), I’d recommend looking at the services window and see if any are enabled.

Regarding platform differences, they’re all the same in this regard - the only difference is which services are supported.

You can also confirm all this using WireShark or any other packet snooping software.

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