do Global Pause and Mute variables exist?

One of the big un-addressed peices of feedback about my game has been the need for a pause button. I am willing to do the work to do it all manually, but I thought I’d check here to see if there’s a much easier way like GameObject.Pause() or something.

Another question is can I do a global mute? instead of having to do it manually?

really everybody? nothing?

Global Volume control:

AudioListener.volume = 0;

Global Pause (Depending on your logic):

Time.timeScale = 0;

thanks very much.