I got a Worldspace UV map script back than. The first from this page.
I get this error, but the script works: Instantiating mesh due to calling MeshFilter.mesh during edit mode. This will leak meshes. Please use MeshFilter.sharedMesh instead.
I tried to use sharedMesh (error gone), but if I modified one mesh with the script, other mesh’s UV map also modified. Do I have to do something with it, or leave it as it is and ignore the error?