So i’m trying to make a procedural generated map and it kinda working quite ok
then i notice every time it generate a new chunk the game hickup so i try to make generating map data using Threading
but i remember that Unity doesn’t want other Thread to touch the main Thread so i came up with an idea: “Re-write entire Perlin Noise func so it could work with the Threading without touching UnityEngine Mathf.PerlinNoise”
And i found Perlin.cs
on Unity repo and actually download and modify it.
SO the legal question is:
Can i use this version of Perlin.cs
instead of Mathf.PerlinNoise
Unity provided bc they’re basically are the same from one script?