I have been working with Unity for about a year and know C#. I want to make a RPG, but don’t know if I have enough experience. I don’t want it to be the next big thing, but to be something that isnt have bad. Can I do this on my own or do you think I should have more than one person to do it? I don’t want to do a tutorial for those who would point me to Burgzergs channel. I want this to be a learning experience, but if you think this is completely ridiculous then please tell me right now.because I don’t want to waste my time.
It really depends on your skill level and willingness not to give up on the project if something goes wrong. I say go for it. If you don’t try, you won’t know. Even if you don’t succeed, every failure is a learning experience.
Shaders are the last thing you need to know how to do IMO.
If you need a shader to do something the standard ones dont, you can probably find it on google.
As for the initial question… it depends. One year doesnt mean alot.
Are you a programmer?
Are you a modeller?
Are you a creative writer?
Do you have a lot of time?
Are you doing everything or getting other people to do stuff?
Are you prepared to spend the next 2 years working on one game?
You are going to need to be able to do all of those things to be able to create an RPG. If you’re doing all of that yourself, its going to take a long time.
I am doing everything so far. I am a programmer and I think my question right now is how long do you think to prototype it? No models just cubes and sphere. I want this way smaller than Skyrim!
That depends on how far you want to prototype it. A decent RPG will have an inventory screen, and objects you can pick up and use. It will feature many types of customization, like costumes, weapons, character classes, and skill trees. And then you’ll need sound effects, splash screen graphics, and UI graphics on top of the stuff you normally think about.
I’d say just get started on it and don’t look back. It’s going to take you awhile, but you won’t know how long until you’re really into it.