Do I Need to Call Animation in an Rpc or does the network animator take care of that

i am trying to switch from legacy to the network animator in my multiplayer game…

I have a question though…

With legacy, you need to call animations in an rpc for it to be networked. But for the animator controller, there is a component called network animator.

Does this network your animations for you?

If not how do you?

Thank you!!! I chave de in C# if that helps idk

Still super begginer at unity animator controller (switched like yesterday lmao)