So, all objects have Layers, regardless of having a Collider or not.
Let’s say I have an object that will only hold a script, and will not have any colliders or rigidbodies. It will have the “Default” layer set (and that layer is used for many purposes, specially for collisions)
Even without a collider, will that affect performance in any way, or do I need to create an “Empty” Layer, and in the Physics settings untick all boxes in the Layer Matrix?