Im attempting to integrate asset bundle usage into our existing game and im a bit confused as to how asset bundles would typically be used.
Most of the tutorials i’ve seen regarding asset bundles showcase specifically instantiating objects that are in a bundle from code however this seems like it would be incredibly difficult to integrate into an existing project.
Is it possible to package all the textures in a scene for example, and have those textures be all automatically loaded and their references assigned without having to put a script on every object that will use those textures?