for example if i have a big apartment, is unity smart enough to rescale indivual uvs when atlasing? or do ihave to prenormalize in 3dsmax for example? If so there is a recommended workflow for doing this?
UVs can be whatever, though mobile hardware has tended to exhibit artifacts if UVs go too far outside the 0-1 range (not sure if recent hardware is better about that).
–Eric
Thank you for your answer, but i just realized my question was wrong
what i meant was: Does unity normalize the UV-shells in relation to each other so that the texel density is equally distributed?
No.
And thank goodness it doesn’t do that. Better left in the hands of artists to decide the resolution of UV shells, what should have higher resolution and what shouldn’t.