Hello,
I’m developing a multiplayer game using Unity Netcode for GameObjects and plan to host the server on my own machine or a third-party VPS. I don’t intend to use any additional Unity services like Relay, Authentication, Matchmaking, etc. I just want to use Netcode for a simple client-server multiplayer model.
My question is: Are there any costs or fees from Unity associated with this setup, or would I only incur costs from my server provider? I’d like to confirm that using Netcode alone is free when self-hosting without relying on Unity’s extra services.
Thanks in advance.