Do i need to remove the UDP initialization code when releasing?

I have the following code

      #if UNITY_ANDROID
        IInitListener listener = new UDPInitiListener();
        StoreService.Initialize(listener);
        #endif

Which I have used to initialize and test the iAP with my sandbox account successfully.
Should I remove the code when officially releasing the game on UDP platforms such as HUAWEI? I was worried that everyone would be prompted to enter the sandbox account with the popup at the opening of the game. Am I wrong?

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I have the same Question, I was hoping to get answers from this post

The code must stay.

It is replaced by the store-specific code during the repack process.