Does unity have a shader which has only normalmap?
There is a cube which has 2 materials.
I want to separate Color one(Diffuse IBL) from Normalmap one(Bumped Diffuse IBL?) because their mapping size are different.
So I wanna separate but I don’t wanna select texture of Diffuse Color.
I want to use the only divided a Shader “Duffuse Color” and “Normalmap”.
My apology for the broken English.