I’m in 2 minds to get an iPhone 5 for both personal use development use. I have an iPad2, ipod 4, iPhone 3GS and a first gen iPhone (lol) but I’m not sure if I need an iPhone 5.
What’s your thoughts?
I’m in 2 minds to get an iPhone 5 for both personal use development use. I have an iPad2, ipod 4, iPhone 3GS and a first gen iPhone (lol) but I’m not sure if I need an iPhone 5.
What’s your thoughts?
Depends how confident you are. If you have a 16:9 droid available for testing then imho you don’t need one for testing, and can just use ipad2’s performance as a guide.
I have an iPhone 5 and it mirrors the 16:9 game view in the Unity editor. So as long as you test in the editor with that aspect ratio, you should be fine I think. As far as performance it should run your app faster than those other test devices you have, so that shouldn’t be an issue. The new aspect ratio is the only thing I’ve found that needs attention.
Thanks guys, I went ahead and bought an iPad mini as my iPad 2 has the phantom touch fault.
I have a htc desire hd, sensation XE and a nexus 7 to test android devices, I think I’ll be covered for the time being.
Although even the newest public beta of Unity 4.0 doesn’t have the pixel-correct resolution windows of iPhone5, you can always check it inside simulator. Or you could switch platform in Unity to standalone and set the resolution of iPhone5 there and see if it’s ok (that’s what I did when I hacked together black sidebars for iPhone5 version).
The big thing about iPhone 5 is, it’s the fastest thing known to man. A recent project I was on had issues maintaining the 30fps framerate when using full detail on both iPhone 4S and iPad 2 and 3, but iPhone 5 ran the game at a solid 60fps at the same detail.
I have released iPhone 5 support without any testing and I received only positive feedback. I think I’m confident with Unity ![]()