Do image dimensions limit on-screen size?

I have small 80x80 images that I want to display on screen using GUI.Label(), but I can't force them any larger than 80x80 by altering the last two parameters of the Rect constructor - width and height. I can make the image smaller by setting the rect width and height to a value smaller than 80x80, but I can't blow the images up any bigger. Why?

You can scale it up by using `GUIUtility.ScaleAroundPivot`

Use GUI.DrawTexture instead - GUI.Label is pretty weird when it comes to drawing textures alone (You have to mess around with the style options to make it draw different aspect ratios, etc etc)