In my game, I use some png images that I turn into materials for game objects. The images have an alpha channel to leave the edges fully transparent, but the majority of the image is simply a black blob with a white outline:
The image renders on a material perfectly fine with a PC build/run, but on Android build/run, the black center becomes fully transparent. I’m suspicious that it has something to do with the format I’m importing them as (RGBA 32bit), but playing with the format type doesn’t seem to have an affect.
What am I missing here?