Study Game Design Theory (Ex. University Interactive Art And Design Theory)
I sort of went into a interactive art and design university class that is teaching the game ideas and the design theory. But, I am a major in computer science. The interactive art and design school is mostly teaching the scientific way of design, word terms, theory, research, and readings that is coming from the other professor.
I already know that most game designer job that only does the game idea is a very hard and a very rare job to get. But, one of my professor did got a game designer job that his task is to only to design a game idea, because he got a interactive art and design PHD. My professor told me that only a big game company hires a idea person. Which the big game company will only hire a highly knowledgable person like my professor with a PHD. So, I wonāt be a idea person, because I already know that the many interactive art and design student with a undergraduate degree will mostly not get a job that easily.
It is sad that some of the game design school that only teaches about a game idea will not get a game designer job that easily. Also, some of the interactive art and design student with a undergraduate degree will have a hard time finding a game job.
Examples of a university game interactive art and design theory:
ā Games needs to have difficulty to be fun by Juul= Fear of Failing? The Many Meanings of Difficulty in Video Games
ā Games needs to have a fantasy remediation by Bolter Grusin=
Martin Irvine, Georgetown University
ā Games needs to have elements of play likeā¦ human naturally needs to have a freedom to have a break playing a game by Homo=
http://art.yale.edu/file_columns/0000/1474/homo_ludens_johan_huizinga_routledge_1949_.pdf
ā Classification of Games needs to have competition, chances, simulation, or illusion by Roger=
http://cs.uvm.edu/~rsnapp/teaching/cs32/homework/man_play_and_games_chapters_1_and_2.pdf
-OR-
Making Games As You Are Designing
I was thinking the most practical way of designing a game is to make games. I think the Extra Credits game design videos is the most practical way of designing a game instead of a theory way. Maybe, is because some of the Extra Credits youtube maker do actually make games. The Extra Credits design videos usually does have the technical design skills instead of designing a theory base.
I believe making more games is much more easier to get a game designer job inside a small game company. But, I think some of this kind of game designer will not understand a very deep design theory.
Examples of a practical development and thinking practices:
ā Game Balancing
-OR-
You Need Both, Make Games + Theory.
āMy main argument is that I think a lot of the game designer does not know and read the game design theory books.ā
Thx, @samnarain for summarizing my question that is more understandable. Here is basically my question.