Do Photon networked scene objects have to be instantiated?

Hello,

In my multiplayer game I have a bunch of moving platforms that the players must jump across. I figure the best way to make sure the platforms are in sync between all of the players is to network the platforms. However, do I have to go through the PhotonNetwork.InstantiateSceneObject() call to have my networked objects in the scene?

The placement of the platforms through the editor is very specific and at-times painstaking. Grabbing all of their spawn transforms would be tedious and might break certain start functions in the game. So, is it possible to just give them photonViews in the scene and assume it will work?

Thank you.

Hi,

yes, having those objects already placed in the editor is possible. They will be handled as Scene Objects this way.