Do Physics.IgnoreCollision work with wheelCollider?

I’m calling Physics.IgnoreCollision on a boxCollider and wheelCollider it gives me the following error:

"Ignore collision failed. Both colliders need to be activated when calling IgnoreCollision
UnityEngine.Physics:IgnoreCollision(Collider, Collider)"

I’m sure it is activated but did anyone else have the same problem? Or is it just me?

Are both GameObject’s enabled / active?

Yes, they are both enabled and active

I reported this as a bug

If this is effecting your project too, please vote up the bug.