Do pixel per unit effects performance

HI when you Import a sprite you arrange pixel per unit does it effects the performance of the game ı dont arrange it just using as default 100px

No, it affects scaling relative to world-space. A PPU of 1 or a PPU of 100 scaled in the camera view to take up the whole screen takes the same amount of rendering time for the GPU.

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do sprite size effects for example drawing with size 8x8 and 16x16 have same performance

This is the same question so it’s the same answer. Ultimately, what the area drawn on the screen is takes fill-rate by your GPU (amongst other stuff).

If you are going to ask performance questions though, you need to use more than the word “performance” and be very specific. For instance, your question above could be talking about performance of batching lots of sprites or be asking about fill-rate on the GPU or how the specific sizes affect things (answered previously).

Ultimately, there’s a profiler which can answer these hypothetical questions on a real device. Overheads of scripts, batching and ultimately rendering on the GPU device.

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İs there any resource where I can learn more about performance ,batching, fill-rate etc. I mean fps as performance

Those are all separate subjects and I don’t have a complete list of resources for learning them unfortunately.

As above though, I would suggest performing a simple test on your device with the profiler running to get information back on what, if any, part of your test is slow.

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I’m looking Stats in “Game” panel it shows Batches fps etc. I looked at it I think every different colours represent how much load/burden(?) do renderers ,scripts etc on gpu cpu

That’s okay for a glance but again, you need to use the Profiler.

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size of sprite doesnt affect performance

what affect performance is many different sprite, from different textures, if they are not on same sprite atlas

also many game objects also affect performance