I am creating an airfield with runway. It has around 700 point lights along with halo for each light.
The game runs slow if lights are switched on in night mode. I am using unity 5.4… Another error i am getting is for "Mesh doesn’t have albedo UVs. Please create them in your modelling package.
". and “Mesh doesn’t have UVs suitable for lightmapping. Consider enabling “Generate Lightmap UVs” in the model importer.”
and I understand it would be requiring 1000+ draw calls in the game.
What should i do to make it run faster. I have already made all the gameobjects static.
Will tagging help?
I cannot use Occlusin Culling as i dont have a pro version.
I also use FindObjectofType(Light) in the script that searches for all 700 lights to enable/disable them for day/night mode. Is this also a problem?