Do PropertyDrawers support inheritance?

Playing around with custom editors led me to use inheritence a bit, and it worked fine:

The parent editor class:

[CustomEditor(typeof(Parent))]
public class ParentEditor: UnityEditor.Editor
{
    public override void OnInspectorGUI()
    {
        // Code here
    }
}

The child editor class:

[CustomEditor(typeof(Child))]
public class ChildEditor: ParentEditor
{
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        // New code here
    }
}

But the same isn’t possible with Property Drawers. The child’s OnGUI method is simply ignored and only the parent’s OnGUI method is being called.

Am I missing something?

So I found out that all the PropertyDrawers that inherit from a drawer that has the useForChildren parameter set true in the attribute

[CustomPropertyDrawer(typeof(Ingredient), true)]

It must have the parameter parameter set as true also, otherwise it won’t work.

From the documentation:

useForChildren: If true, the drawer will be used for any children of the specified class unless they define their own drawer.