Do statically batched mesh sets need to have the same pivot point?

Tried asking the on Unity Answers, but no one seemed to know… and I can’t find much info on batching period. Except the docs and a few things here and there.

Do statically batched mesh sets need to have the same pivot point?

Another thing I am wondering is if you can alter the overall color of a shared diffuse texture for only some batched objects, through a script, or if it would mess up the batching?

No they don’t need the same pivot.

I don’t think you can change the colour of verts once it’s batched… But you could have two materials in the same batched mesh object and change a material colour but that would become 2 draw calls instead of one.

Thanks for reply! And so I suppose for sake of variety , might as well just make it it’s own batch since it adds a draw call anyway eh?

Can a batched prefab (with several child meshes) have some of those child mesh inactive, for only some of the copies? I am wondering because it would technically be the same mesh batch.

This would be good because then, I could make some structure will all the different add-ons I want, and then disable/enable for some for variety.

^Anyone know?