Do the Learn Tutorials like for iOS ever get updated?

I just ran through this HowTo project, for building to iOS, and although it works,

It ended up with at least 308 warnings in
Depreciations
Semantic issues
Unused Entity issues
Warning limit exceeded

and although the little red cube does it’s stuff, it’s simply an issue of so many warnings - which it’s hardly worth wading through to correct I’m sure.
XCode is now 8.2.1 on OSX Sierra 10.12.3 and some of these depreciations have been around for a long time, since v7, and v8.
In the Semantic list, it’s mostly “Code will never be executed” …In unused entity it a variable called Bound
In Warning limit exceeded, it shown the first 200 only.

oh well. Nice, interesting.
oh, and there is a file libiconv.2,dylib missing from the asset list in Xcode. It’s changed to libiconv.2.tdb I believe.

No doubt not the first to come across this - just saying :slight_smile:

That has nothing to do with updating the tutorial. Those warnings happen even if you build an empty project for iOS with the latest version of Unity.

You could submit a feedback issue asking for Unity to clean up those warnings… but otherwise, there’s not much you can do about them. Just hold your nose and click the Run button. :slight_smile:

I just today got an iOS game (Rocket Plume) approved by Apple, so I can testify that none of those warnings are show-stoppers.

Thanks Joe, that’s useful to know. I just like clean builds :slight_smile: so anyting I wanted to put in the AppStore, I’d clean up anyway.
Thanks for getting back to me.