Do the materials in renderer.materials statically batch?

I just tested it with dynamic batching, and they don’t. That’s weird (but unimportant to me), but if it doesn’t happen with static batching, that sucks. It would be a real easy way to break up a model. I hope that it works, but if not, I think I’ll report a bug on it.

I believe that batching only works for 1 material, the main one, a model with multiple materials will not be batched since each material requires its own draw call

All the optimization documentation and videos points to that fact. I may be wrong though.