I’m doing a research regarding test automation for WebGL and I’m curios if you know/are using any tools for this platform.
Trilleon supports WebGL. Check this out. It will allow you to send commands from a browser console if you need to navigate to a page with WebGL. If you are testing by launching WebGL from editor, you may just want to use a pubsub server (also in Trilleon; see redisU implementation).
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