Do you need to actively update the player prefab in network manager

im using unity network manager, and i m pretty new, when the player updates their player object in game and save it, do i need to update the network managers player objec, or does it update it on its own?

for example, my games a card game, so if the player updates the deck and save the deck, then clicks start match to go to the next scene do i need to update the player object that my game manager has before it tries to connect to server?

The player prefab is an asset, like any other prefab. It cannot change at runtime.

The deck that the player is saving cannot be saved to a prefab. You need to implement a way to save that deck, eg using json. Next time the player joins, you can load that deck from file.

i found what i was looking for i had to use GetComponent().SpawnAsPlayerObject and pass the object i dont think i new how to ask what I was looking for.