im using unity network manager, and i m pretty new, when the player updates their player object in game and save it, do i need to update the network managers player objec, or does it update it on its own?
for example, my games a card game, so if the player updates the deck and save the deck, then clicks start match to go to the next scene do i need to update the player object that my game manager has before it tries to connect to server?