Do you support the use of System.IO.Pipelines?

I need to write a high-performance real-time audio system. I found this library (System.IO.Pipelines), but Unity seems to be unavailable. I tried to download it using NuGet and put it in Assets/Plugins, but there were still various reference errors.

You could try to use System.IO.Pipelines in Unity by coping dll from nuget package but you need to add dependencies dlls too.
To make System.IO.Pipelines works you need:

  • System.Buffers
  • System.Memory
  • System.Threading.Tasks.Extensions
  • System.Numerics.Vectors
  • System.Runtime.CompilerServices.Unsafe
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Thank you very much, I tried to build an Android IL2CPP, and everything seems to be working now. Since I cannot build IOS at present, are there any compatibility issues (IOS/IL2CPP)?

I would intuit that WebGL would probably not work.