I ask because I’m on the store since 1.5 years, i have sold a lot of items but i have received very very few comments and a very low number of ratings … is it normal or is it just me?? :-/
another question.
I remember several months ago i saw a 5-star rating on one of my assets, and after some time it disappeared. is it correct???
Very few people seem to rate, or especially review assets…for example, Vectrosity has a rather below 1% reviews-to-sales ratio. (On the plus side, I like all of what few reviews there are and I certainly can’t complain about the average rating.
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–Eric
I rate about 10% of the ones I purchase. I choose to rate things that I want to comment on (ie, the author should fix something) or if it is particularly good and I think it deserves a boost, or if I really hate it. Most things I’ve bought I don’t rate because I feel I haven’t used them enough - I like to buy assets for “future” use, which is generally a bad plan, but good for a “pick me up” sometimes. ![]()
I rate things I really like. Or things I try to make others avoid.
I don’t really rate things in the middle.
I always rate after using for 1 month (not 1 month from time of purchase, 1 month of actual usage). If I choose to discontinue usage then I don’t vote as I don’t feel I gave it a fair chance. Often I buy an asset and end up not needing it for my current project, but doesn’t make it bad.
I make a comment and rate all assets I use.
I hate to admit it, but I only use the rating stars as a way to sort them in my store downloads list. 5 for editor tools, 4 for scripting stuff, 3 for shaders and 2 other libraries/assets that I use regularly and 1 for things that looked cool, but haven’t really checked out yet. That way I can easily sort them in the list.
Same here. I’ll often buy something that looks cool just to play with it.
That is atrocious. I must say I am completely appalled.
thanks for your coments…
it seems actually that a low number or rates/comments is ok for my situation! ![]()
@zombiegorilla: that is terrible!!! :-/
Wow, that is so self centered, why don’t you care about the devs?
Meh… The system is pretty broken. Most stuff isn’t voted on, and has little to no valuable comments. It is largely a crap shoot. Moreover the combination of abysmal sorting/grouping options and the extremely poor choices that creators use when naming a product makes finding something you just bought a complete pain in the ass. If a majority of creators don’t care about about the choices they make affect affect the end user, poorly package their product and make baffling choices largely aimed at self-marketing over quality, I see no issue in leveraging the tools provided to streamline my usage until the system is in better shape. (Note: don’t include/rate models, as I almost never use them).
Though honestly, if there is a tool/utility/shader that I like and/or use regularly, I usually just gut it/fix it and create my own clean .unitypackages for them. So I only do that for a handful of packages.
Additionally, I have on occasion provided both positive and negative comments and ratings which never appear because of “not enough votes” or bugs when posting. So feedback seem to have value in the assetstore unless it is a top seller, which breaks the whole system anyway. If the system worked, I would put effort into using it, since it doesn’t I’ll leverage it to make up for its short-comings.
I sometimes do. For my assets maybe only 5% of customers have gone back to give a review or rating. In terms of ecommerce the asset store falls greatly short here in terms of being able to run a business from it… since we have a) no idea who our customers are, b) no way to contact them, c) no way to prompt them to return and leave a review after a period of time, d) no way to send them mass emails periodically, d) no statistics on who visits our assets or what their background is or what assets they looked at or what the bounce rate is for your asset page or what issues people had on your page, etc… in terms of an online store, which is what ecommerce is about, the asset store is an extremely simplified and very basic system. The search is very basic, all you can do is bring up a product page and see some stuff about the item and a few screenshots, no video or webplayer, no demo version, no official discussion forum, very very very limited space to describe what the product does, very limited ability to look at/sample the individual elements of the asset (images, sounds, etc), it very almost couldn’t be more basic. If Unity were to come up with a PROPER ecommerce site to act as the asset store I bet you conversion rates would skyrocket, there would be tonnes more sales, far more people would actually have a chance of running a real business based on it, there would be much greater customer satisfaction and interaction and communication, and everyone would win. As it is it is nothing more than a simple brochure, which is like an ecommerce strategy from 15 years ago. It really isn’t a proper store, just a small basic catalog with limited information. SO much room for improvement here that could only facilitated far greater sales for Unity and for all developers. I bet the asset store economy could at least double or triple if they would implement a proper store. I say this because I work at a company that sells product online and the website I work on is in a totally different league to the basic workings of the asset store. They really need to get some experienced ecommerce professionals to design and implement a proper ecommerce website experience - think amazon for Unity. I can see no drawbacks to that whatsoever.
I will usually rate things if its good or if its bad but if its middle of the road there doesnt seem to be a point. I think if its not rated its probably not downloaded that much but its probably okay otherwise someone would have put a negative comment.
I don’t rate consistently enough, tending to rate if I like the product only. I take a products ratings into consideration when purchasing, so I’m going to be a bit more diligent about it.
I rate mainly if its ether a very good experience or a poor one.
Some dev’s will reply to every email and will actually help you out( the NGUI guy is amazing) . Other ones( one i will not mention ) will tell you theirs no documentation , learn by reading the source code , you didn’t pay enough for me to help you with this , etc .
Do not be a jerk to your customers . Keep in mind theirs a very wide range of skill sets here , if your not willing to help a customer offer a refund .
I agree, but consider that most stock sites does not have the link customer → seller, so the seller never knows who actually purchased. that’s seem pretty common. I was told that usually buyers do not want to “reveal” themselves for some reason.
I agree that some stats could be very useful, such as knowing how they found some asset (research, keyword, link, etc) and how traffic is there.
the asset store is also the only marketplace without the * SOOO BORING* tags… (boring from the seller point of view). probably the only things indexed by the search engine is the description. any hint on this point??
I still wonder how my assets are found, and how many people are lurking/using the (music part of) asset store! ![]()
In january I had about 200 download of my free pack. that’s really a lot!
the actual sales were 3 items. I would like to know how many had a look at my assets, which are the most viewed, searched, and so on…
also the limited description space is really boring sometimes… and I would like an integrated player so that i could not link the demo on other sites.
ok, we’re going slightly off topic here!
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Seems to be the case!
Every month I’m currently getting over one thousand dloads for the free bodybuilder model and I’ve got four comments. But they’re very flattering comments, so i’m thankful!!
As an author, I appreciate when people use the support channels I offer (forum thread, email, Skype for cases that need “hands on support”) for reporting issues. The first thing you need to know is that we don’t get notifications when people write reviews. And since very few people do write reviews, there’s not much point in checking the reviews on the asset store every day. Because most of the time, you see exactly the same thing you saw the day before, even if your package sells comparatively well (i.e. is in one of the top ten lists … which … btw, doesn’t mean you’ll get rich, at least not in Scripting / GUI, and I was up to spot 4 on that list for a little while
).
So, if you need something fixed, you might easily run into the situation that the author just doesn’t find out about it until many days, or even weeks later. With email / forum postings, you can usually expect a reply within a few hours. I’ve only had a delay of 2 or 3 days one time - and that was because the forum notifications failed (I have set up that forum thread to send me immediate notifications - but that time, I didn’t get a notification at all; neither from the forum thread, nor from my private messages).
Besides, I’m reading a lot of reviews on other people’s packages that are outdated for exactly that reason: Someone wanted to have something fixed, the author fixed it, but the person with the request didn’t update their review. Fortunately, we can now reply to reviews to prevent some of the confusion that this may cause.
Actually, your rating helps getting over that “not enough votes” thing. It takes a little while but unless the package is dead, eventually the rating will appear when enough people do rate it. It’s not like the store forgets your rating just because there’s not enough ratings, yet. Eventually, it will show up.