Your working on your next killer game, BUT somethings not quite right, for some reason you just can’t get your game to work, scratching yoru head whilst looking at the script reference? your shader doesn’t work? or maybe you just cant move that stubborn cube along the x-axis!
What if you could be shown how to do anything you need in unity?
Im working on a site that will do just that, it’s called university, where I will be doing video tutorials for unity and I was wondering…
What would you like to learn how to do in unity?
What do you think most people have trouble in - what area’s do you think are more important to create games?
Should concepts such as level design and game design come into it?
What are your thoughts on becoming a certified unity developer?
Would you be willing to spend a small amount of money if you were consistently learning new things in unity? If so, how much?
Id love to know what everyone thinks!
What I’d like the most is a good tutorial or set of tutorials on writing shaders for Unity. But I think that would be best done on writing instead of screencasts.
Each screencast will have a pdf workbook outlining everything that is shown in the screencast, that way you can see source code, and have it shown to you visually as well.
Would that work?
What I meant was that, for that kind of tutorials, which are code and theory heavy and not much about interface (like existing Unity screencasts), making them on video is not worth the effort since they’re more suited for written tutorials.
Maybe i didnt make myself clear, your going to get both the written form, a tutorial, in pdf format and a screencast, the written form will stand alone but also compliments the screencast.
That way you can choose to watch the screencast or not. Ive been learning shaders over the past week and I would have loved to see the effects come up in realtime by someone else, even if its just for reference.
I think the two areas most lacking are intermediate to advanced Javascript programming for Unity and how to write shaders. Next in line would be how to create a “sophisticated” GUI (although that might be better served with a “toolkit”).
See above. You can count the number of shader writers on one hand (lemme see, there’s Aras and…).
Not really, there are many books on the subject already.
I personally believe that “software certification” equals “unnecessary politics”, but I may be alone in that belief. My limited exposure to Microsoft’s and Cisco’s programs have left a sour taste in my mouth…
If there were a book that took me from what I know about Unity and Javascript (slightly more than zero) to what Yoggy, Aras and Joachim know (slightly less than infinity) I would buy it. Price? Up to a couple hundred bucks, but it’d have to be -really- good.
Common stuff found in games, explained. Videos of making pointers and HUDs and visual bars for strength etc.