Docs: Netcode for Entities 1.0.0 pre.47, Getting Started, Networked Cube

The code on the page are using the following elements which aren’t part of Entities 1.0, so code won’t run:

  • [GenerateAuthoringComponent]
  • Translation

Minor issues, really, but it’s probably worth rewriting in a getting started guide.

1 Like

Hey vildauget! We have a fair amount of out of date documentation yeah. There is an ongoing effort. :slight_smile:

Thanks for the report!

2 Likes

That’s right. I have used TransformAspect Instead and Everything is ok, but the sample in Netcode guide not working I’m using Unity 2022.2.9f1. this error appears for me:
ArgumentException: System.ArgumentException: Unknown Type:{0} All ComponentType must be known at compile time & be successfully registered. For generic components, each concrete type must be registered with [RegisterGenericComponentType].
This Exception was thrown from a function compiled with Burst, which has limited exception support.

I can’t overcome this error. How can I register Generics.


Hey OrientedPain! Please try to keep threads to a single topic. As for this issue, disabling burst may give you a better exception message. However, from what I understand, generics are not supported in Entities, nor Burst.

The error is telling you how to: You should use the RegisterGenericComponentType attribute. For example

I think there is also some docs in the Entities and a sample for that as well. There are plenty of example for this in Unity.Physics too