Documentation outdated for creating empty placeholder sprite

First of all, how can I create an empty placeholder Sprite in Unity version 2020.3.11f1 Personal? I haven’t been able to find any “Create” menu option to do this in this version.

Most sources I could find online suggest that this is done by either right-clicking in the Hierarchy or Project windows or left-clicking the top-level Assets menu, then navigating “Create > Sprites > …” in the resulting context menu. This appears to be outdated menu structure that hasn’t been live in Unity for multiple versions now. However, the documentation for both my version (Unity - Manual: Sprite Creator) and the very latest version (2021.2 as of the writing of this post - Unity - Manual: Sprite Creator) still say this. This is confirmed to be invalid for my version and thus the documentation should probably be updated.

Other sources online suggest that this functionality has moved to “Create > 2D > Sprites > …” in the context menu, but this doesn’t work for me either. The only menu option I see at this path is “Physics Material 2D” (as seen in the following screenshot):

As mentioned above, not only would I like to know how to properly do this in my version of Unity, but the documentation should be updated to reflect the correct menu structure for this and later versions.

Thanks for taking the time to read this.

Found the answer to my question: apparently the “2D Sprite” package is not installed by default in recent versions of Unity, and must be added via the Package Manager.

However, the documentation still needs to be updated, not only to reflect the fact that this is now a non-default package that must be manually installed (documentation implies that the options are simply present by default in stock Unity), but also the proper menu path (Create > 2D > Sprites rather than just Create > Sprites as shown in the outdated documentation linked above).