Hey,

My first question here, Yay! (or maybe thats not a good thing^^)

So ive been learning unity for about 2 months now and so far ive been able to handle all problems ive encountered by searching the forums or random googling. But i cant find a solution anywhere so i thought i try asking here :slight_smile:

So basically i cant get my dodge rolling animation to work perfectly after my character turns 180 degrees. At first i thought it was because another animation was in the way but it works if i trigger the dodge roll in the middle of an attack animation. It also works if i only turn about 90 degrees but as soon as i do a 180 the character waits with the roll animation.

“Has exit time” is disabled and “transition duration” is set to 0. I have also tried all options for "interruption source on the transition. I uploaded a video of the problem and as you can see it works decently pretty much all the time except when i do a 180.

I am using a Trigger to start the animation when i press the space button. Appreciate any help i can get! Thanks in advance!

I solved it!! For future reference if someone should see this thread the problem was in the transition from Idle to Run wich i pretty much ignored for this problem. Basicly my walk animation is based on movespeed and the carachter stops for a split second in the middle of the 180 turn wich causes him to launch a new run animation when the turn is finished. So i just had to make the run to idle animation interrupt the animation from idle to walk for it to work. Turns out it was pretty easy :slight_smile: