Does a publisher need a Unity licence as well as the developer?

If I develop a game in Unity, but have it released by a publisher, does the publisher need a Unity licence as well as me?

This may be a question for Unity Support, but I THINK they dont need unity as long as they get a final compile. If they will get the code and compile it themselves (for any reason like inclusion of publisher required libraries) then they also need Unity.

Don’t take my word for it, though, this is just a guess.

the publishers don’t need a unity3d license, just an apple license (as long as you export the .ipa and give it to them)- also you need to make the .ipa with their provisioning profile otherwise it is useless

EDIT: re read the question and realized it wasn’t iOS specific. o well.
Unless they want to recompile they don’t need a license. Also it’s important the the final build that is given to the publisher is done with a properly licensed (not pirated) version of unity since you could get sued. Not sure if this applies to the asset store and how stringent the checks are there.

The publisher does not require a unity license unless they are compiling.

Thanks. It had just occurred to me, and as it is the Easter weekend, it might take some time for Unity to reply, so asked on here. I will ask Unity anyway, even if it is just to put a potential publishers mind at ease.

The thing that got me thinking is me being under the $100K barrier for Pro, but a publisher unlikely to be under. A publisher would probably not want the Unity logo anyway, so it should just be a case of asking for Pro for me as part of the publishing deal.

if your game can make 100k I don’t think getting pro will be an issue :slight_smile:

I hope my game can make 100K, but as I am rubbish at marketing, I am looking for a publisher to try and make the 100K, and they probably won’t want the logo there until it makes 100K.

Just to piggy back on this topic,( feel bad making a whole new thread) if you don’t mind,…

I am curious if there are any good threads /resources/ blogs on getting a game/app out there.

example:

I have a game, should I register myself under a company? LLC, if it’s just me?

Who handles ads on freemiums? Does Google play throw it in over the top? Do they give me code to insert into my code?

I know its alot to ask,…but I am totally in the dark on that ‘side’ of things.

thanks

Andy, that game would be wild in 3D.

Indeed- I would be interested in such a book, especially for marketing iOS games.
regarding adds- check out Prime31 - they have very easy to use plugins for iOS/Android

As I see no other Andy mentioned, and I am the original poster with the name Andy, I assume you are talking to me?

Which game would be wild in 3D? ShootStorm (from my signature) is already 3D, but I have done some work on a sequel that will have a more obvious 3D effect. Got to get some other stuff finished first.

Question.

I am an indie game developer.
I want to make a small game for a big IT company.
This IT company wants to be my publisher.
They have “only” 5 000 $ budget for this particular project.
This is the money they want to pay me
I have a PLUS license and I would like to develop this game for them.
We want to divide the profit out of this game when it comes out in half.
So, here comes the question - does this IT company needs a license as well?
If so, it destroys all the project
They will refuse my offer and I will lose my job. I hope that’s not the case.
Please answer. :frowning:

Hippocoder’s answer is the correct answer. Will the company need access to the editor for any reason? If the answer is no then they don’t need a license. This is explicitly stated in the license agreement sections for the license tiers with the phrase “if you are a Legal Entity using the Unity Software”.

https://unity3d.com/legal/terms-of-service/software

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Thanks for the answer.
They want to store all the code on their local GitLab repository.

Storing it is fine. Just as long as they don’t need to open the code in Unity themselves they’ll be able to avoid a license.

Thanks for the answer! Do you work for Unity?

The

Currently, this IT company earns 0 money out of games. They do completely different things - some business staff. But they earn a lot of money out of it. So, If they would like to buy a license to work on this project too, what license do they need to buy? Can they use PRO license?

No. I’m just very comfortable reading license agreements.

Unity Pro. Unity uses the term “Total Finances” and defines it as your gross revenue and/or funding for companies, and for individuals it’s defined as your client’s gross revenue and/or funding.

Why not Enterprise licensethen? This IT company earns 5 million $ in a year. But, it doesn’t’ mean that have money for this kind of project.

Lets say this game sold 0 copies and we earned 0 money out of it. Does it mean that this big IT company needs enterprise or pro license in order to sell it or compile it?