Basically, I want to make a level larger than I really want to have all loaded at the same time, and am thinking the easiest way to do this is to set up multiple terrains, but using SetActive(false) for all but the closest ones. Let’s say I have 25x25 terrain pieces but am only showing the one we’re on, the one to the left, right, and front.
My question is, would that save any performance or is the fact that they’re still in the scene cause the performance hit.