I’m thinking of adding many tags for my respawn point but does adding many tags in the inspector consume many resources? or does it decrease performance? I doubt it but just want to confirm by asking sorry
Tags are a variable of all GameObject class objects. So the resources for them are always prepared, regardless if they’re set to anything or not. As for the tags in the inspector… I doubt it very much the final product keeps track of all the possible tags. I don’t see any reason it would need to.
Short answer: No.