Does adding many tags in the TagManager decrease performance?

I’m thinking of adding many tags for my respawn point but does adding many tags in the inspector consume many resources? or does it decrease performance? I doubt it but just want to confirm by asking sorry

Tags are a variable of all GameObject class objects. So the resources for them are always prepared, regardless if they’re set to anything or not. As for the tags in the inspector… I doubt it very much the final product keeps track of all the possible tags. I don’t see any reason it would need to.

Short answer: No.