Is having an animation component without the animation controller set (None) on an game object affect performance in any way?
Will that depend on the Apply Root Motion option?
Is having an animation component without the animation controller set (None) on an game object affect performance in any way?
Will that depend on the Apply Root Motion option?
according to: Unity - Manual: Performance and optimization
“The Animator doesn’t spend time processing when a Controller is not set to it.”
Based on that, I would figure “Apply Root Motion” makes no difference if it controller is null.