Does anybody use 3dsMax for their lightmapping needs on here?

I know Unity has Beast and all but I know 3ds Max and I prefer to use Mental Ray to bake out my lightmaps.

Is the Lightmap Legacy Shader the only way to use externally produced lightmaps?

Have you seen this easy and little tutorial?

http://forum.unity3d.com/threads/23203-3dsmax-lightmap-small-tutorial

I have. I’m trying to find any other information.

For instance, when I use a legacy lightmap specular shader, there is no specularity on the model when I apply a light in the scene.

Maybe the problem isn’t in the stage of importing externally produced lightmaps.

Probably your difficult is in specular shader in Unity. Apparently, some developers have the same difficulty. See this post:
http://forum.unity3d.com/threads/101339-Unity-Lightmapped-Specular-Shader-Does-Not-work

If this is your case, your solution may be here:
http://forum.unity3d.com/threads/71572-Free-RNM-Shaders

Or here:
http://forum.unity3d.com/threads/67367-Legacy-lightmap-shader-doesnt-give-any-specular-highlight.?highlight=lightmap+specular

If this is not your case, please reply, so the community can help you :slight_smile:

Thanks for the links paulocoghi. I’m glad to I’m not the only one with this issue.